Eu4 ideal army composition.

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You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.As a Tengri Horde, you want to stick with no-Syncretic Tengri for 100% Cavalry ratio and dirt cheap 5 ducat cavalry after stacking it with loyal/influential Tribes estate, Horde idea, and Oirat NI/Trading in Livestock.Go to eu4 r/eu4 • by Enough_Fudge_2574. Army composition . It’s about 1508 and I’m a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of ...Hey y'all, so I'm ampere per new to EU4, only have about a hundred hours, and the thing that confuses me the highest is army composition. Method many info do I...

100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ...

Aug 26, 2014 · Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.

This is why you will see many players build up 2 armies that (when combined) equal combat width & composition harmony. If you have a max width of 30, then you can have 2 armies. Example: Each army (using western tech example) has 12 Infantry, 3 Cavalry and 10 Artillery. That is about a 30 unit standing army.Go to eu4 r/eu4 • by KaseyB. What should Horde army composition be in mid-late game? It's 1624 and I can build armies with western units on a vassals provinces (when did this happen? it's amazing!). I'm currently running 8 merc infantry, 7 cav and 5 cannon for individual units of 20. I have a huge income so money isn't really a problem.Go to eu4 r/eu4 • by ... so I assume the problem must be with my army composition. I know that the utility of cavalry is limited for most nations so my usual army composition is mostly infantry until about the 1600s, with never more than 4 cavalry, and usually 1 artillery for sieges. After the 1600s I'll increase the amount of artillery, but ...As prussia you shouldn't have trouble with numbers as your discipline and french-like morale should also help out alongside combat ability, late game army comps should usually have 1 arty per infantry because arty attacks from the back line dealing decent damage while taking no damage so long as infantry in the front soak it up, in other words try to keep an equal amount of arty-infantry or ...Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than whole back row of artillery to an army with mediocre ...

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Since it's base morale too, it is modified by any morale modifiers Benin has. So if you have 3 base morale (being a tech behind) and have a 10% morale of armies advisor, your total morale is 3.3. If Benin has 4 base morale and a 10% morale of armies advisor, his morale is 4.4. That is an enormous gulf in morale, and explains why you need so ...

Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e.g., with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). In the lands that hordes typically fight in this will ...They deal a decent amount of damage especially if you're up a tech or 2 and have better pips. I tend to run 20inf Then fill combat width with cav. Have like 5-10 cannons depending on what you can afford just to make sieges less painful plus a little extra damage in fire phases. Hope this helps. 2.How Army Composition Works. The combat width tooltip in Europa Universalis 4. There are quite a few things to consider when forming an army. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline.What should my army comp late game for bharat be . Usually I'd have full combat width of artillery and a little more infantry but does the 5% bonus matter enough to where I should have cavalry ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick)Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...

If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8. This is my usual lategame army composition, is it any good? I split my armies into 88K stacks (40/8/40), and keep them split in half when on the move or defending a pre-set defensive line. ... Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 ...325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Army composition. Discussion. What do you make your armies out of and how do they work, I'm trying to improve the casualty ratio in my battles? I currently use half infantry and half cannons, it tends to win battles but I take a lot of casualties. 1.If the supply limit is less than the ideal army composition, split up your armies and just recombine them when you are going to engage another army, or an army is about to engage you. You don't want to take a lot of attrition. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.

Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...

It's still basically free extra damage though, and with eu4's battle mechanics that damage advantage snowballs into a big battle advantage, so don't underestimate it either. Oh, and artillery gives half their defensive pips (rounded down!) to the frontline troop in front of it, that's a nice bonus too. ... r/eu4 • Ideal army composition in 2023?Go to eu4 r/eu4 • by ... The caveat to army composition is the supply limits of the provinces you're going to be operating in. I think taking attrition unnecessarily is silly, so going under your combat width to get a sane army that fits into your supply limits is fine. ... This is the ideal in the perfect situation, but the problem is that ...Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...When it comes to composite decking, Menard's is one of the biggest and most trusted names in the business. That's why we decided to take a closer look at Expert Advice On Improving...At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.It's almost as simple as Vic 2's if you're not a Horde or someone with a lot of cavalry bonuses. Here's the deal: Early game as soon as you can afford it, your army should be two Cavalry and enough Infantry to fill the Combat Width (it goes up as Tech goes up and you can find it on the Military tab) or, failing that, just bigger than the guy you are fighting.From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ...Yeah you just need to fully annex. While u/Yimris pointed out vassalizng doesnt work, if you vassalize them before they have CNs then annex them later you do get to keep their CNs as your own. if you annex or vassalize a nation, you get their subjects excluding PUs. I think that's how it's done. DON'T VASSALIZE THEM.

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Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...

Go to eu4 r/eu4 • by ... Genral rule: Army composition depends on what modificators you go for, but for the basic normal army you have 2 cav and fill up the rest of your combat width with infantry. You have as much artillery as you can pay for with these basics. This changes of course if you play a cav heavy nation like poland or the hordes ...I am doing more or less fine in my second game and have learned to go after separated stacks, use terrain to my advantage and allocate generals…Ideally you want cannons on the back row and infantry/cav (Composition depending on the nation you are playing) on the front row. Front fills in first and artillery isn't that useful until later techs. With Brandenburg I would recommend 2-4 cav depending on your income, 22 infantry and only 3 cannons for sieges as at tech 7 it is not worth the ...Jul 5, 2021 · An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army composition guide for beginners... Nice ideas to have mercenary army, drafted 'on demand'. No Time of Troubles event chain, IIRC. No 'historical rival' modificator with Commonwealth also helps in solo games. ... r/eu4 • Ideal army composition in 2023?Very early game, for sure, but I think they start to decline much earlier than 1600. Cost efficiency dies even faster. Depending on tech group, your infantry is going to get upgraded at tech levels like 5 and 9, while cavalry often has to wait from 1 to something over 10.By basil664. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses.Pretty much this. Horde ideas are definitely really attractive right now too. That -33 percent cav cost makes them just a bit more expensive to maintain than infantry, but I'd shy away from that idea group if you're going to form Qing and ditch tengri religion.GFM. I mean in HFM we have guards that are better than infantry in every way, then the ideal army composition for most of the game is 4 guards/1 hussar/4 artillery/ 1 engineer (and depending on the purpose of the army we could sack the hussar or the engineer etc). But in GFM we have the Stoßtruppen.The rest of the hordes are quite evenly matched so just play whatever you like. These are my and the EU4 community's top 3 hordes - Oirat, Jianzhou and Kazan. If this post gets a hundred upvotes I will edit it with a bonus bonus section revealing what I believe to be the best idea group choices for hordes. (Doing it for fun idk).That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)give me the best army composition for mid early and late game This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) ...

Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.A full back line of artillery save causalities and does loads of damage in the fire phase. yes, mid-late game a full back-row of cannons in the first fire phase makes a lot of differences. Besides cannons speed sieges. artillery is in back line so it will be a bonus. Cavalry and inf are in the front line only. azab infantry comes first, as many ...Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.See third last paragraph: -Increases max number of custom nations to 100 (It's hardcoded I cannot change it to be more than this) i just wasn't sure if it might help or not :/. I wanted to create a custom scenerio for something, and after creating 32 custom nations the game just told me I can't create any more CNs. I know….Instagram:https://instagram. calories in buzzballz After tech 16, the nearly-optimal army composition is ~30/0/24. Keep in mind this is a crude estimate, though it'll certainly blow away (pun intended) your enemies, for more information, refer to Reman's guide on army composition, it's highly detailed and will teach you to choose your own army composition, adapted to your campaign.You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry. mcgilley funeral home state line I've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back. cam brainard Honestly unless you’re a horde, your army won’t be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty.What are the best army composition for different technologies? tiebreakers yahoo fantasy football Honestly unless you’re a horde, your army won’t be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty. bill perocchi Manchu cavy/arty-only army composition idea. Hello guys, so i currently have a good Manchu campaign going and yesterday stumbled across Siu King's YT video in which he stackwipes anybody as Sunni QQ having 60% cavalry combat ability, 85% cavalry to infantry ratio and 6/6/6/6 Generals while his armies consist only of cavalry and artillery.I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look... lauren bostwick photos Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you ... csl promo code returning donor Hello everyone, as you may know, there is this wonderful Ideal army composition for every tech spreadsheet, which has been last updated to 1.33 by u/twistysquare. Since then, there have been some changes to combat and units in 1.34, as outlined in this Dev Diary. Aside from fixing zombie regiments, the most important changes (in regards to this ...Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh. blackstone 2151 vs 1899 The rest of the hordes are quite evenly matched so just play whatever you like. These are my and the EU4 community's top 3 hordes - Oirat, Jianzhou and Kazan. If this post gets a hundred upvotes I will edit it with a bonus bonus section revealing what I believe to be the best idea group choices for hordes. (Doing it for fun idk).Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ... yus gz name Army Composition . I saw the spreadsheet that the weekly thread has up, but of course we all know that a lot of provinces can't support a size 86 army. ... Oh i wouldn't, but i was wondering what's the ideal size to engage? Combat width dictates effective engagement size, but the more you send in the more they suffer morale damage, but also ... wral anchor leaving Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ... bruce's foodland scottsboro alabama Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7.5/11.25/22.5, or 12.5% more cost on 0/1/1 vs 1/0/1. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. Then there are your filthy banners.Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is: